terraforming-station
Up: Table of Contents Previous: Unit Next: Unit
----- Station that transforms a planet -----
Point Value: 16
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Allowed 1 free ACP to complete an action.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 99 into star.
Hit Points (HP): 4. Recovers by 0.10 HP each turn.
Vanishes if in: false by default, true for star.
Generic capacity for units is 4.
Relative sizes of occupants: 999 by default, 0 for telescope, spaceport, elevator, arcology, antimatter-plant, torpedo-industry, ore-processor, academy, wcs, solar-plant, 1 for engineers.
Construction points (CP): 50.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% vs all unit types.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs antimatter, torpedoes.
Other Actions:
Can be disbanded (1 ACP).
ACP to add/change terrain is 0 by default, 1 for g-planet, h-planet, l-planet, m-planet, n-planet.
ACP to remove terrain is 1 by default, 0 for vacuum, g-planet, h-planet, l-planet, m-planet, n-planet, star.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food (none)
fuel (none)
ores (none)
solar (none)
petroleum (none)
matter (none)
antimatter (none)
personnel (none)
torpedoes (none)
protomatter, 1 basic production, 1000 storage
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
Up: Table of Contents Previous: Unit Next: Unit
File produced by Xcscribe for Xconq version 7.5pre (July 2004).