vws
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----- Vulcan warp shuttle: small, fast, and cheap -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 3 new ACP per turn.
Allowed 1 free ACP to complete an action.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 99 into star.
Hit Points (HP): 1.
Vanishes if in: false by default, true for star.
Generic capacity for units is 1.
Relative sizes of occupants: 999 by default, 0 for telescope, spaceport, elevator, arcology, antimatter-plant, torpedo-industry, ore-processor, academy, wcs, solar-plant, 1 for probe, shuttle, engineers, ground-troops.
Construction points (CP): 12.
Combat:
Can attack (ACP 1 vs all unit types).
Can fire (1 ACP), at ranges up to 1.
Hit chances are 50% vs all unit types.
Hit chances if firing same as for regular combat.
Damage is 1 vs all unit types.
Damage if firing is 2 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs antimatter, torpedoes.
Protection of occupants/transport is *1.00 by default, *0.00 for ground-troops.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food (none)
fuel (none)
ores (none)
solar (none)
petroleum (none)
matter, 1 basic consumption, times 0% if occupant, needs 1 to move, 1 consumed per move
antimatter, 1 basic consumption, times 0% if occupant, needs 1 to move, 1 consumed per move, needs 1 (weapons or equipment) to attack, 1 (ammo) consumed per attack
personnel (none)
torpedoes, needs 1 (weapons or equipment) to fire, 1 (ammo) consumed when firing
protomatter (none)
10000% chance to spy, on units up to 0 away.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Considered to be a mobile naval unit.
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).