solar-plant



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----- Network of solar panels; frees a planet from fossil fuels -----

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 2.
Vanishes if in: false by default, true for star.
Construction points (CP): 25.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    fuel (none)
    ores (none)
    solar (none)
    petroleum, 1 basic production
    matter (none)
    antimatter (none)
    personnel (none)
    torpedoes (none)
    protomatter (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Considered to be an immobile facility.
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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