solar-plant
Up: Table of Contents Previous: Unit Next: Unit
----- Network of solar panels; frees a planet from fossil fuels -----
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 2.
Vanishes if in: false by default, true for star.
Construction points (CP): 25.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food (none)
fuel (none)
ores (none)
solar (none)
petroleum, 1 basic production
matter (none)
antimatter (none)
personnel (none)
torpedoes (none)
protomatter (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Considered to be an immobile facility.
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
Up: Table of Contents Previous: Unit Next: Unit
File produced by Xcscribe for Xconq version 7.5pre (July 2004).