spaceport



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----- Landing site for small spacecraft; allows long-distance trade -----

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 2.
Vanishes if in: false by default, true for star.
Construction points (CP): 10.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    fuel, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    ores, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    solar, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    petroleum, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    matter, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    antimatter, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    personnel, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    torpedoes, 200 storage, receive from up to 8 cells away, send up to 8 cells away
    protomatter, 200 storage, receive from up to 8 cells away, send up to 8 cells away


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Considered to be an immobile facility.
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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