Game Overview



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*** Space Civilization ***

This game includes 36 unit types and 16 terrain types, along with 10 material types.
Number of sides to play may range from 1 to 15, defaulting to 2.

Side advantages are fixed.

Terrain view is always accurate once seen.

Sides move simultaneously.

Unit Types:
    civ-0 (Level-0 civilization: dependent on fossil fuels)
    civ-1 (Level-1 civilization: beyond fossil fuel, and a unified race)
    civ-2 (Level-2 civilization: encompasses an entire star system)
    civ-3 (Level-3 civilization: has the power to go beyond deep space)
    terraforming-station (Station that transforms a planet)
    ruins (Ruins of a dead civilization)
    settlement (Artificial colony for inhospitable worlds)
    space-colony (A city in outer space)
    shipyard (Your only way to build large spaceships)
    dysen-sphere (The ultimate solar collector)
    outpost (Increases the range at which you can trade materials)
    telescope (Orbital telescope sees things far away)
    spaceport (Landing site for small spacecraft; allows long-distance trade)
    elevator (Space elevator: the ultimate path from land to space)
    arcology (An entire city enclosed in a very tall building)
    antimatter-plant (Produces matter and antimatter for starships)
    torpedo-industry (Produces photon torpedoes)
    ore-processor (Streamlines the production of ores)
    academy (Boosts the production of personnel)
    wcs (Ensures good weather; doubles food production)
    solar-plant (Network of solar panels; frees a planet from fossil fuels)
    probe (Slow spacecraft used for exploration)
    shuttle (Small spacecraft for short-range transport)
    vws (Vulcan warp shuttle: small, fast, and cheap)
    s-deadalus (Deadalus-class starship: primitive, slow, and weak)
    s-oberth (Oberth-class starship: the preferred science vessel)
    s-constitution1 (Constitution-class starship: well-rounded, best of its age)
    s-constitution2 (Constitution-class starship, new and improved)
    s-miranda (Miranda-class starship: built for power)
    s-constellation (Constellation-class starship: preferred deep-space vessel)
    s-excelsior (Excelsior-class starship: superior to Constitution-class)
    s-ambassador (Ambassador-class starship: first ship with detachable hulls)
    s-nebula (Nebula-class starship: built for power, but less than Galaxy-class)
    s-galaxy (Galaxy-class starship: most powerful starship to date)
    engineers (Builds colonies and space stations)
    ground-troops (Soldiers that capture and defend worlds)

Terrain Types:
    vacuum
    a-planet (A-class world: gas giant that radiates heat)
    b-planet (B-class world: non-radiant gas giant)
    c-planet (C-class world: metallic surface and unbrethable atmosphere)
    d-planet (D-class world: a large captured asteroid)
    e-planet (E-class world: highly volcanic)
    f-planet (F-class world: developing planet, mostly molten)
    g-planet (G-class world: habitable but very little water)
    h-planet (H-class world: has vegetation but unbrethable atmosphere)
    i-planet (I-class world: molten surface, very dense atmoshpere)
    j-planet (J-class world: small moon with no atmosphere)
    k-planet (K-class world: thin atmosphere, no water)
    l-planet (L-class world: inhabited but no vegetation)
    m-planet (M-class world: lots of water, complex ecosystem)
    n-planet (N-class world: covered by water, supports aquatic life)
    star (What a planet orbits)

Material Types:
    food (Sustains life on a planet or station)
    fuel (Hydrogen-based fuel: powers short-range spacecraft)
    ores (Used to build anything)
    solar (Used to power civilizations)
    petroleum (Powers level 0 civilizations, but runs out quickly)
    matter (Warp-drive matter fuel: needed for interstellar travel)
    antimatter (Warp-drive antimatter fuel: needed for interstellar travel)
    personnel (Required to operate virtually everything)
    torpedoes (Photon torpedoes: can be fired at enemies from a distance)
    protomatter (Required to terraform a planet)


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