Game Overview
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*** Space Civilization ***
This game includes 36 unit types and 16 terrain types, along with 10 material types.
Number of sides to play may range from 1 to 15, defaulting to 2.
Side advantages are fixed.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
civ-0 (Level-0 civilization: dependent on fossil fuels)
civ-1 (Level-1 civilization: beyond fossil fuel, and a unified race)
civ-2 (Level-2 civilization: encompasses an entire star system)
civ-3 (Level-3 civilization: has the power to go beyond deep space)
terraforming-station (Station that transforms a planet)
ruins (Ruins of a dead civilization)
settlement (Artificial colony for inhospitable worlds)
space-colony (A city in outer space)
shipyard (Your only way to build large spaceships)
dysen-sphere (The ultimate solar collector)
outpost (Increases the range at which you can trade materials)
telescope (Orbital telescope sees things far away)
spaceport (Landing site for small spacecraft; allows long-distance trade)
elevator (Space elevator: the ultimate path from land to space)
arcology (An entire city enclosed in a very tall building)
antimatter-plant (Produces matter and antimatter for starships)
torpedo-industry (Produces photon torpedoes)
ore-processor (Streamlines the production of ores)
academy (Boosts the production of personnel)
wcs (Ensures good weather; doubles food production)
solar-plant (Network of solar panels; frees a planet from fossil fuels)
probe (Slow spacecraft used for exploration)
shuttle (Small spacecraft for short-range transport)
vws (Vulcan warp shuttle: small, fast, and cheap)
s-deadalus (Deadalus-class starship: primitive, slow, and weak)
s-oberth (Oberth-class starship: the preferred science vessel)
s-constitution1 (Constitution-class starship: well-rounded, best of its age)
s-constitution2 (Constitution-class starship, new and improved)
s-miranda (Miranda-class starship: built for power)
s-constellation (Constellation-class starship: preferred deep-space vessel)
s-excelsior (Excelsior-class starship: superior to Constitution-class)
s-ambassador (Ambassador-class starship: first ship with detachable hulls)
s-nebula (Nebula-class starship: built for power, but less than Galaxy-class)
s-galaxy (Galaxy-class starship: most powerful starship to date)
engineers (Builds colonies and space stations)
ground-troops (Soldiers that capture and defend worlds)
Terrain Types:
vacuum
a-planet (A-class world: gas giant that radiates heat)
b-planet (B-class world: non-radiant gas giant)
c-planet (C-class world: metallic surface and unbrethable atmosphere)
d-planet (D-class world: a large captured asteroid)
e-planet (E-class world: highly volcanic)
f-planet (F-class world: developing planet, mostly molten)
g-planet (G-class world: habitable but very little water)
h-planet (H-class world: has vegetation but unbrethable atmosphere)
i-planet (I-class world: molten surface, very dense atmoshpere)
j-planet (J-class world: small moon with no atmosphere)
k-planet (K-class world: thin atmosphere, no water)
l-planet (L-class world: inhabited but no vegetation)
m-planet (M-class world: lots of water, complex ecosystem)
n-planet (N-class world: covered by water, supports aquatic life)
star (What a planet orbits)
Material Types:
food (Sustains life on a planet or station)
fuel (Hydrogen-based fuel: powers short-range spacecraft)
ores (Used to build anything)
solar (Used to power civilizations)
petroleum (Powers level 0 civilizations, but runs out quickly)
matter (Warp-drive matter fuel: needed for interstellar travel)
antimatter (Warp-drive antimatter fuel: needed for interstellar travel)
personnel (Required to operate virtually everything)
torpedoes (Photon torpedoes: can be fired at enemies from a distance)
protomatter (Required to terraform a planet)
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