personnel
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----- Required to operate virtually everything -----
Base production: settlement:1 space-colony:1 arcology:1
Base consumption: (none)
Storage: civ-0:300 civ-1:600 civ-2:1200 civ-3:2400 settlement:200 space-colony:20 shipyard:200 outpost:50 spaceport:200
Consumption percentage as occupant: civ-0:0 civ-1:0 civ-2:0 civ-3:0 terraforming-station:0 ruins:0 settlement:0 space-colony:0 shipyard:0 dysen-sphere:0 outpost:0 telescope:0 spaceport:0 elevator:0 arcology:0 antimatter-plant:0 torpedo-industry:0 ore-processor:0 academy:0 wcs:0 solar-plant:0 probe:0 shuttle:0 vws:0 s-deadalus:0 s-oberth:0 s-constitution1:0 s-constitution2:0 s-miranda:0 s-constellation:0 s-excelsior:0 s-ambassador:0 s-nebula:0 s-galaxy:0 engineers:0 ground-troops:0
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
civ-0:2:1 civ-1:2:1 civ-2:2:1 civ-3:2:1 settlement:1:1 space-colony:1:1 shipyard:0:2 outpost:8:8 spaceport:8:8 arcology:0:0
Initial unit quantities at game start:civ-0:0 civ-1:0 civ-2:0 civ-3:0 settlement:0 space-colony:0 shipyard:0 outpost:0 spaceport:0
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).