antimatter



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----- Warp-drive antimatter fuel: needed for interstellar travel -----



Base production: antimatter-plant:60

Base consumption: vws:1 s-deadalus:1 s-oberth:1 s-constitution1:1 s-constitution2:1 s-miranda:1 s-constellation:1 s-excelsior:1 s-ambassador:1 s-nebula:1 s-galaxy:1

Storage: civ-0:10 civ-1:100 civ-2:1000 civ-3:10000 settlement:2000 space-colony:8000 shipyard:3000 outpost:1000 spaceport:200 antimatter-plant:100 s-deadalus:100 s-oberth:150 s-constitution1:250 s-constitution2:300 s-miranda:200 s-constellation:600 s-excelsior:400 s-ambassador:500 s-nebula:800 s-galaxy:1000

Consumption percentage as occupant: civ-0:0 civ-1:0 civ-2:0 civ-3:0 terraforming-station:0 ruins:0 settlement:0 space-colony:0 shipyard:0 dysen-sphere:0 outpost:0 telescope:0 spaceport:0 elevator:0 arcology:0 antimatter-plant:0 torpedo-industry:0 ore-processor:0 academy:0 wcs:0 solar-plant:0 probe:0 shuttle:0 vws:0 s-deadalus:0 s-oberth:0 s-constitution1:0 s-constitution2:0 s-miranda:0 s-constellation:0 s-excelsior:0 s-ambassador:0 s-nebula:0 s-galaxy:0 engineers:0 ground-troops:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: vws:1 s-deadalus:1 s-oberth:1 s-constitution1:1 s-constitution2:1 s-miranda:1 s-constellation:1 s-excelsior:1 s-ambassador:1 s-nebula:1 s-galaxy:1

To attack: vws:1 s-deadalus:1 s-oberth:1 s-constitution1:1 s-constitution2:1 s-miranda:1 s-constellation:1 s-excelsior:1 s-ambassador:1 s-nebula:1 s-galaxy:1

To fire: (none)


In addition to basic consumption.

Consumption per move: vws:1 s-deadalus:1 s-oberth:1 s-constitution1:1 s-constitution2:1 s-miranda:1 s-constellation:1 s-excelsior:1 s-ambassador:1 s-nebula:1 s-galaxy:1

Consumption per attack: vws:1 s-deadalus:1 s-oberth:1 s-constitution1:1 s-constitution2:1 s-miranda:1 s-constellation:1 s-excelsior:1 s-ambassador:1 s-nebula:1 s-galaxy:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
civ-0:2:1 civ-1:2:1 civ-2:2:1 civ-3:2:1 settlement:1:1 space-colony:1:1 shipyard:0:2 outpost:8:8 spaceport:8:8 antimatter-plant:2:0 vws:-:0 s-deadalus:-:0 s-oberth:-:0 s-constitution1:-:0 s-constitution2:-:0 s-miranda:-:0 s-constellation:-:0 s-excelsior:-:0 s-ambassador:-:0 s-nebula:-:0 s-galaxy:-:0

Initial unit quantities at game start:civ-0:0 civ-1:0 civ-2:0 civ-3:0 settlement:0 space-colony:0 shipyard:0 outpost:0 spaceport:0 antimatter-plant:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).