food
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----- to survive -----
Base production: militia:1 infantry:1 cavalry:2 police:1 terrorist:1 fort:10 town:20 city:40
Base consumption: militia:1 infantry:1 cavalry:2 police:1 terrorist:1 fleet:1
Storage: militia:5 infantry:8 cavalry:15 police:8 terrorist:4 train:50 fleet:200 fort:200 town:400 city:800
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
militia:0:0 infantry:0:0 cavalry:0:0 police:0:0 terrorist:0:0 train:0:0 fleet:0:0 fort:0:0 town:0:0 city:0:0
Initial unit quantities at game start:(none)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).