Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 100, height 500
        3 smoothing passes
        Lower percentiles: 0% for sea, river, railway, 52% for desert, plains, forest, 99% for ice, 93% for mountains, 51% for swamp, 50% for shallows.
        Upper percentiles: 93% for desert, plains, forest, 50% for sea, 0% for river, railway, 100% for ice, 99% for mountains, 53% for swamp, 51% for shallows.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 80% for forest, 50% for swamp, 20% for plains.
        Upper percentiles: 100% by default, 0% for river, railway, 80% for plains, 20% for desert.
    Terrain around edge is ice.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 12% for mountains, 8% for forest, 5% for plains.
    Sink is shallows.

Countries: (not attempted)
    9 cells across, at least 12 cells apart, and at most 60 cells apart
    Start with: 0 by default, 1 for city.
    Independents nearby: 0 by default, 3 for town.
    Favored terrain:
        town: 100% by default, 20% for forest, mountains, 40% for desert.
        city: 100% by default, 10% for forest, mountains, 25% for desert.

Independent units: (not attempted)
    Chance of independent fort: 0.10% in all terrain types.
    Chance of independent town: 1% in all terrain types.
    Chance of independent city: 0.30% in all terrain types.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:
    From town: 0% by default, 5% to city, 1% to town
        90% chance of spur, if within 2 of road.
        100% chance of road to edge.
    From city: 0% by default, 90% to city, 10% to town
        100% chance of road to edge.
    Routing of road from sea: 0 by default, 100 vs plains.
    Routing of road from shallows: 0 by default, 100 vs plains.
    Routing of road from swamp: 0 by default, 100 vs plains.
    Routing of road from desert: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from plains: 0 by default, 100 vs plains, 80 vs desert, 70 vs forest, 60 vs mountains.
    Routing of road from forest: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from mountains: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from ice: 0 by default, 100 vs plains.
    100%    of edge gets road run to another edge.

Weather: (not attempted)

16 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).