food



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----- what everybody has to eat -----



Base production: infantry:1 cavalry:2 archer:1 legion:1 siege engine:1 camp:5 tribe:5 oppidum:10 civitas:20 urbs:40

Base consumption: infantry:1 cavalry:2 archer:1 legion:1

Storage: infantry:5 cavalry:8 archer:5 legion:10 bireme:10 trireme:20 barge:40 siege engine:5 camp:10 tribe:30 oppidum:30 civitas:50 urbs:200

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:0:0 cavalry:0:0 archer:0:0 legion:0:0 bireme:0:0 trireme:0:0 barge:0:0 siege engine:0:0 camp:0:0 tribe:0:0 oppidum:0:0 civitas:0:0 urbs:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).