Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 100, height 500
        3 smoothing passes
        Lower percentiles: 0% for sea, river, road, 51% for plains, forest, 50% for swamp, desert, 99% for ice, 90% for mountains, 48% for shallows.
        Upper percentiles: 90% for desert, plains, forest, 48% for sea, 0% for river, road, 100% for ice, 99% for mountains, 51% for swamp, 50% for shallows.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 20% for swamp, plains, 60% for forest.
        Upper percentiles: 100% by default, 0% for river, road, 60% for plains, 20% for desert.
    Terrain around edge is ice.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 12% for mountains, 8% for forest, 5% for plains.
    Sink is shallows.

Countries: (not attempted)
    7 cells across, at least 16 cells apart, and at most 48 cells apart
    Start with: 0 by default, 1 for tribe, urbs, 3 for oppidum, 2 for civitas.
    Favored terrain:
        tribe: 0% by default, 30% for plains, mountains, 100% for forest, 20% for desert.
        oppidum: 0% by default, 100% for plains, 50% for forest, 30% for mountains, 20% for desert.
        civitas: 0% by default, 100% for plains, 30% for forest, 20% for mountains, 10% for desert.
        urbs: 0% by default, 100% for plains, 20% for forest.

Independent units: (not attempted)
    Chance of independent tribe: 0% by default, 0.20% in plains, mountains, 0.80% in forest, 0.10% in desert.
    Chance of independent oppidum: 0% by default, 1.20% in plains, 0.80% in forest, 0.40% in mountains, 0.20% in desert.
    Chance of independent civitas: 0% by default, 0.60% in plains, 0.30% in forest, 0.10% in mountains, 0.05% in desert.
    Chance of independent urbs: 0% by default, 0.01% in desert, forest, mountains, 0.15% in plains.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:
    From civitas: 0% by default, 10% to civitas, urbs
    From urbs: 0% by default, 90% to civitas, urbs
    Routing of road from sea: 0 by default, 100 vs plains.
    Routing of road from shallows: 0 by default, 100 vs plains.
    Routing of road from swamp: 0 by default, 100 vs plains.
    Routing of road from desert: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from plains: 0 by default, 100 vs plains, 40 vs desert, 30 vs forest, 20 vs mountains.
    Routing of road from forest: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from mountains: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from ice: 0 by default, 100 vs plains.

Weather: (not attempted)

7 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).