trireme



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----- three-decked ship - mainstay of the navies -----

Side Attributes:
    Can belong to the following sides: Independents, Caesar, Pompeius, Parthia, Aegyptus.

Actions and Action Points (ACP):
    Can act until -4 ACP left.
    Receives basic allotment of 4 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into sea, shallows.
    Needs MP to traverse terrain: -1 by default, 2 across river.

Hit Points (HP): 6.    Recovers by 0.25 HP each turn.
Vanishes if in: true by default, false for sea, shallows, river.
Generic capacity for units is 2.
Relative sizes of occupants: 500 for siege engine, camp, tribe, oppidum, civitas, urbs, 1 for infantry, archer, 4 for legion, trireme, 2 for cavalry, bireme, 6 for barge.
Maximum number of occupants: 100 by default, 0 for bireme, trireme, barge.
Construction points (CP): 96.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 20% vs infantry, cavalry, archer, legion, siege engine.
Damage is 1 vs all unit types.
If attacked, ACP to defend is 1 by default, 0 vs archer.
Ammo needed to hit unit: 0 by default, 1 vs stones, arrows.

Other Actions:
Can be given to another side (1 ACP).

Material Handling:
    food, 20 storage (20 at start of game)
    wood, 16 storage (16 at start of game), 25 used in creation
    stones, 6 storage (6 at start of game)
    arrows, 6 storage (6 at start of game)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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