trireme
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----- three-decked ship - mainstay of the navies -----
Side Attributes:
Can belong to the following sides: Independents, Caesar, Pompeius, Parthia, Aegyptus.
Actions and Action Points (ACP):
Can act until -4 ACP left.
Receives basic allotment of 4 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 99 by default, 1 into sea, shallows.
Needs MP to traverse terrain: -1 by default, 2 across river.
Hit Points (HP): 6. Recovers by 0.25 HP each turn.
Vanishes if in: true by default, false for sea, shallows, river.
Generic capacity for units is 2.
Relative sizes of occupants: 500 for siege engine, camp, tribe, oppidum, civitas, urbs, 1 for infantry, archer, 4 for legion, trireme, 2 for cavalry, bireme, 6 for barge.
Maximum number of occupants: 100 by default, 0 for bireme, trireme, barge.
Construction points (CP): 96.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 20% vs infantry, cavalry, archer, legion, siege engine.
Damage is 1 vs all unit types.
If attacked, ACP to defend is 1 by default, 0 vs archer.
Ammo needed to hit unit: 0 by default, 1 vs stones, arrows.
Other Actions:
Can be given to another side (1 ACP).
Material Handling:
food, 20 storage (20 at start of game)
wood, 16 storage (16 at start of game), 25 used in creation
stones, 6 storage (6 at start of game)
arrows, 6 storage (6 at start of game)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).