ammo



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----- to fight -----



Base production: fort:5 town:10 city:20

Base consumption: (none)

Storage: militia:5 infantry:10 cavalry:10 police:3 terrorist:1 train:25 fleet:100 fort:100 town:200 city:400

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: militia:1 infantry:1 cavalry:1 police:1 terrorist:1 train:1 fleet:1 fort:1 town:1 city:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
militia:0:0 infantry:0:0 cavalry:0:0 police:0:0 terrorist:0:0 train:0:0 fleet:0:0 fort:0:0 town:0:0 city:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).