town



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----- smaller than a city -----

Point Value: 2000

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 20.
Vanishes if in: false by default, true for sea, shallows.
Generic capacity for units is 24.
Relative sizes of occupants: 1 by default, 99 for radar, land fortifications, bridge, base, village, town, city, 6 for carrier, battleship, 4 for destroyer, submarine, 2 for airlifter, bomber, 5 for transport ship.
Dedicated space for units: 40 by default, 0 for land fortifications, bridge, base, village, town, city.
Maximum number of occupants: 40 by default, 0 for land fortifications, bridge, base, village, town, city.
Construction points (CP): 30.

Develop:
ACP to develop: 1 by default, 0 for land fortifications, bridge, base, village, town, city.
    Tech gained: 1 by default, 0 for land fortifications, bridge, base, village, town, city.

Construction:
ACP to create: 1 by default, 0 for land fortifications, bridge, base, village, town, city.
    CP upon creation: 1 for atomic, bolo, land fortifications, bridge, base, village, town, city, 3 for armor, Special Forces, destroyer, submarine, jeep, engineers, 2 for infantry, sea mines, transport ship, missile, 4 for radar, airlifter, fighter, 21 for battleship, 16 for carrier, 10 for spy plane, 6 for bomber, 5 for mech infantry.
ACP to build: 1 by default, 0 for land fortifications, bridge, base, village, town, city.
    CP added per build: 1 by default, 2 for atomic.
Can build at own location.
ACP to toolup: 1 for all unit types.
    TP/toolup action: 1 for all unit types.
    TP to build: 2 for armor, Special Forces, radar, airlifter, fighter, destroyer, submarine, transport ship, 0 for land fortifications, bridge, base, village, town, city, 1 for infantry, sea mines, jeep, missile, 3 for bomber, mech infantry, engineers, 9 for carrier, bolo, 12 for battleship, 6 for atomic, 5 for spy plane.
    TP max: 2 for armor, Special Forces, radar, airlifter, fighter, destroyer, submarine, transport ship, 0 for land fortifications, bridge, base, village, town, city, 1 for infantry, sea mines, jeep, missile, 3 for bomber, mech infantry, engineers, 9 for carrier, bolo, 12 for battleship, 6 for atomic, 5 for spy plane.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 20% vs armor, submarine, sea mines, mech infantry, carrier, battleship, 0% vs land fortifications, bridge, base, village, town, city, 30% vs infantry, spy plane, engineers, 100% vs missile, atomic, 80% vs radar, jeep, 40% vs bomber, destroyer, 35% vs Special Forces, bolo, 85% vs airlifter, 50% vs fighter, 45% vs transport ship.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs ammo.
Protection of occupants/transport is *0.50 by default, *0.99 for infantry, armor, Special Forces, jeep, mech infantry, engineers, bolo, *1.00 for land fortifications, bridge, base, village, town, city.

Other Actions:
Can be given to another side (1 ACP).
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 100 for all unit types.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 6 cells away.

Material Handling:
    fuel, 20 basic production, 500 storage, receive from up to 4 cells away, send up to 3 cells away
    ammo, 10 basic production, 100 storage, 1 (ammo) consumed per attack, receive from up to 4 cells away, send up to 3 cells away
    people, 4 basic production, 400 storage, receive from up to 4 cells away, send up to 2 cells away


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).