trireme



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----- three-decked ship - mainstay of the navies -----

Point Value: 1

Notes:
This is a squadron of about 24 ships.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 24 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into sea, river.

Hit Points (HP): 12.
Vanishes if in: true by default, false for sea, river.
Generic capacity for units is 4.
Relative sizes of occupants: 99 by default, 2 for peltast, hoplite, 4 for cavalry, 1 for archer.
Construction points (CP): 6.

Combat:
Can attack (ACP 8 vs all unit types).
Hit chances are 0% by default, 50% vs trireme.
Damage is 1 vs all unit types.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 20% vs trireme.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Accidents:
Chance to vanish in an accident: 0% by default, 4% in sea.

Material Handling:
    food, 100 storage (100 at start of game), receive from up to 3 cells away, send up to 1 cells away
    talents, 240 storage (240 at start of game), 24 basic consumption, builder needs 24 to build, receive from up to 10 cells away, send up to 10 cells away


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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