talents
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----- the unit of big money, funds ships and armies -----
Base production: polis:2 metropolis:20
Base consumption: peltast:1 hoplite:8 archer:1 cavalry:10 trireme:24
Storage: peltast:10 hoplite:80 archer:10 cavalry:100 trireme:240 fortifications:500 polis:1000 metropolis:4000
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : peltast:5 hoplite:20 archer:5 cavalry:20 trireme:24 siege engine:30
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
peltast:10:10 hoplite:10:10 archer:10:10 cavalry:10:10 trireme:10:10 fortifications:10:10 polis:10:10 metropolis:10:10
Initial unit quantities at game start:polis:600 metropolis:2400
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).