talents



Up: Table of Contents    Previous: Material    Next: Game Concepts    

----- the unit of big money, funds ships and armies -----



Base production: polis:2 metropolis:20

Base consumption: peltast:1 hoplite:8 archer:1 cavalry:10 trireme:24

Storage: peltast:10 hoplite:80 archer:10 cavalry:100 trireme:240 fortifications:500 polis:1000 metropolis:4000

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : peltast:5 hoplite:20 archer:5 cavalry:20 trireme:24 siege engine:30


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
peltast:10:10 hoplite:10:10 archer:10:10 cavalry:10:10 trireme:10:10 fortifications:10:10 polis:10:10 metropolis:10:10

Initial unit quantities at game start:polis:600 metropolis:2400



Up: Table of Contents    Previous: Material    Next: Game Concepts    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).