carrier



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Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 2 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Damage affects speed.
    Speed variation limited to between 0% and 32767%.
    Needs MP to enter terrain: 1 by default, 10 into land.
    MP to enter unit: 1 into all unit types.

Hit Points (HP): 8.
Vanishes if in: false by default, true for land.
Dedicated space for units: 0 by default, 8 for fighter.
Construction points (CP): 60.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% by default, 0% vs city.
Damage is 1 vs all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    avgas, 9999 basic production, 9999 storage


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).