Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 0% by default, 70% for land.
        Upper percentiles: 70% by default, 100% for land.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% for all terrain types.
        Upper percentiles: 100% for all terrain types.
    Terrain around edge is sea.

Rivers: (not attempted)

Countries: (not attempted)
    7 cells across, at least 15 cells apart
    Minimum terrain in each country: 2 by default, 1 for land.
    Start with: 0 by default, 1 for city.
    Independents nearby: 0 by default, 3 for city.
    Favored terrain:
        city: 0% by default, 100% for land.

Independent units: (not attempted)
    Chance of independent city: 0% by default, 2% in land.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).