bomber



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----- tactical bombing capability, use against ground units -----

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 2 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 12.    Recovers by 0.50 HP each turn.

Combat:
Can attack (ACP 1 vs all unit types).
Can fire (1 ACP), at ranges up to 60.
Hit chances are 50% by default, 0% vs transport, v2-launcher, 10% vs train.
Hit chances if firing same as for regular combat.
Damage is 2d4 by default, 1 vs train, 0 vs transport.
Damages if firing same as for regular combat.
Ammo needed to hit unit: 0 by default, 1 vs missile.
Combat never reduces defender's HP below 6 by default, 1 vs airbase, port, fortification, town, city, 0 vs train, transport, battleship, bomber, v2-launcher.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    supply (none)
    missile (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).