transport



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----- sea transport for ground units -----

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 140 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 9999 into swamp, lowland, clear, broken, hills, mountains, urban.

Hit Points (HP): 24.    Recovers by 0.50 HP each turn.
Vanishes if in: false by default, true for swamp, lowland, clear, broken, hills, mountains, urban.
Generic capacity for units is 4.
Relative sizes of occupants: 1 by default, 99 for train, transport, battleship, bomber, v2-launcher, airbase, port, fortification, town, city.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    supply (none)
    missile (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).