fuel



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Base production: infantry:1 armor:1 base:10 town:20 city:50

Base consumption: infantry:1 fighter:3 bomber:2 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1

Storage: infantry:6 armor:10 fighter:18 bomber:36 destroyer:100 submarine:100 troop transport:200 carrier:400 battleship:200 nuclear bomb:1 base:200 town:500 city:900

Consumption percentage as occupant: fighter:0 bomber:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: infantry:1 armor:1 fighter:1 bomber:1 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: infantry:1 armor:1 fighter:1 bomber:1 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:0 armor:-:0 fighter:-:0 bomber:-:0 destroyer:0:0 submarine:0:0 troop transport:0:0 carrier:0:0 battleship:0:0 nuclear bomb:-:0 base:0:0 town:0:0 city:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).