supply



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----- abstract combination of food and ammo -----



Base production: infantry:1 guards:1 cavalry:1 entrenchments:1 city:10 capital:10

Base consumption: infantry:1 guards:1 cavalry:1 transport:1 frigate:1 fleet:1

Storage: infantry:2 guards:3 cavalry:2 marshal:4 transport:50 frigate:50 fleet:50 entrenchments:10 city:100 capital:200

Consumption percentage as occupant: transport:0 frigate:0 fleet:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: infantry:1 guards:1 cavalry:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:4 guards:-:4 cavalry:-:4 marshal:2:2 transport:0:0 frigate:0:0 fleet:0:0 entrenchments:4:4 city:4:4 capital:4:4

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).