temple
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----- where all good Mormons aspire to live -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 16. Recovers by 1 HP each turn.
Vanishes if in: false by default, true for lake, not-Utah.
Generic capacity for units is 8.
Relative sizes of occupants: 100 by default, 1 for mormon, avenging angel, prophet.
Dedicated space for units: 0 by default, 1 for army.
Construction points (CP): 20.
Construction:
ACP to create: 0 by default, 1 for avenging angel.
ACP to build: 0 by default, 1 for avenging angel.
Can build at own location.
Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
water, 3 basic production, 100 storage (100 at start of game), 1 basic consumption
Productivity adjustment for terrain is *0.00 by default, *1.00 in river, valley, *2.00 in forest.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).