water



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----- very scarce in Utah -----



Base production: mormon:1 avenging angel:1 prophet:1 army:1 Indian:1 fort:3 settlement:3 temple:3

Base consumption: mormon:1 avenging angel:1 prophet:1 army:1 Indian:1 fort:1 settlement:1 temple:1

Storage: mormon:2 avenging angel:2 prophet:2 army:4 Indian:2 fort:100 settlement:100 temple:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
mormon:0:0 avenging angel:0:0 prophet:0:0 army:0:0 Indian:0:0 fort:0:0 settlement:0:0 temple:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).