burning building



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Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 by default, 99 into sea.
    MP to enter unit: 99 into all unit types.

Hit Points (HP): 6.
Vanishes if in: false by default, true for sea.
Dedicated space for units: 0 by default, 1 for national guard.

Combat:
Hit chances are 0% vs all unit types.
Damage is 1 by default, 0 vs rubble pile.
Chance of accidental detonation: 1000% in all terrain types.
Detonation damage at ground zero is 6 by default, 0 for rubble pile.
Detonation damage to adjacent units is 6 by default, 0 for rubble pile.
Range of detonation effect on units is 2 for all unit types.
Loses 4 HP per detonation.
Becomes wrecked building when destroyed.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).