fire department



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----- puts out fires -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 2 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 0 into street.
    MP to enter unit: 99 into all unit types.

Hit Points (HP): 2.
Vanishes if in: true by default, false for street.
Dedicated space for units: 0 by default, 1 for building.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% by default, 50% vs burning building, 30% vs wrecked building.
Damage is 1 by default, 2 vs building, burning building, wrecked building, 0 vs rubble pile.

Other Actions:
ACP for explicit repair is 0 by default, 1 for burning building.
Explicit repair performance is 0 by default, 150 for burning building.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).