Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 0% for sea, 90% for trees, 80% for fields, 35% for block, 25% for street, 20% for beach.
        Upper percentiles: 20% for sea, 100% for trees, 90% for fields, 80% for block, 35% for street, 25% for beach.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% for all terrain types.
        Upper percentiles: 100% for all terrain types.
    Terrain around edge is sea.

Rivers: (not attempted)

Countries: (not attempted)
    11 cells across
    Start with: 0 for burning building, wrecked building, rubble pile, 10 for panic-stricken mob, building, 3 for fire department, national guard, 1 for monster.
    Favored terrain:
        monster: 100% by default, 0% for sea.
        panic-stricken mob: 100% by default, 0% for sea.
        fire department: 100% by default, 0% for sea.
        national guard: 100% by default, 0% for sea.
        building: 100% by default, 0% for sea.

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).