domed-city



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----- large but vulnerable -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 20.
Generic capacity for units is 32.
Relative sizes of occupants: 100 by default, 1 for rover, boulder-car, spy-satellite.
Construction points (CP): 24.

Construction:
ACP to create: 1 by default, 0 for base, underground-city, domed-city, underice-city.
ACP to build: 1 by default, 0 for base, underground-city, domed-city, underice-city.
Can build at own location.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% vs all unit types.
Damage is 1 vs all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    air (none)
    water (none)
    food (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).