Ruins



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Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 1.
Vanishes if in: false by default, true for sea, lake, ice.
Generic capacity for units is 24.
Relative sizes of occupants: 1 by default, 0 for Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor.
Maximum number of occupants: -1 by default, 1 for Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor, 0 for Ring of Power, Mines, Village, City, City, City, City, City, Ruins, Tower.
Maximum total of 24 for all types together.

Combat:
Hit chances are 0% vs all unit types.
Damage is 1 by default, 0 vs Mines, Village, City, City, City, City, City, Ruins, Tower, Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor.
Protection of occupants/transport is *1.00 by default, *0.00 for Stockade, City Walls, Temple, Workshops, Granary, Marketplace, Forum, Palace, Barracks, Harbor.

Vision:
1% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    Food, 9999 storage
    Ores, 9999 storage
    Cash, 9999 storage


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 2 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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