food
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----- basic supply that all units need -----
Base production: farm:100
Base consumption: infantry:1 armor:1 fighter:1 bomber:1 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1 tanker:1 engineer:1
Storage: infantry:6 armor:10 fighter:6 bomber:18 destroyer:100 submarine:100 troop transport:200 carrier:400 battleship:200 base:200 town:200 city:400 farm:200 tanker:500 engineer:6
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:3 armor:-:3 fighter:-:0 bomber:-:0 destroyer:0:0 submarine:0:0 troop transport:0:0 carrier:0:0 battleship:0:0 base:6:6 town:6:6 city:6:6 farm:6:0 tanker:6:6 engineer:0:3
Initial unit quantities at game start:carrier:200 city:200 tanker:200
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).