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----- generic supply used in combat -----

Base production: ammo-factory:30

Base consumption: (none)

Storage: infantry:6 armor:4 fighter:3 bomber:3 destroyer:20 submarine:10 troop transport:20 carrier:40 battleship:40 base:100 town:100 city:200 ammo-factory:60 tanker:200

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: infantry:1 armor:1 fighter:1 bomber:1 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1 base:1 town:1 city:1 farm:1 refinery:1 ammo-factory:1 tanker:1 engineer:1

Consumption per fire: (none)

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: (none)

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:3 armor:-:3 fighter:-:0 bomber:-:0 destroyer:0:0 submarine:0:0 troop transport:0:0 carrier:0:0 battleship:0:0 base:6:6 town:6:6 city:6:6 ammo-factory:6:0 tanker:6:6

Initial unit quantities at game start:base:50 town:50 city:50 ammo-factory:50 tanker:50

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).