ammo
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----- generic supply used in combat -----
Base production: base:5 town:10 city:20
Base consumption: (none)
Storage: infantry:6 armor:4 fighter:4 bomber:6 destroyer:20 submarine:10 troop transport:40 carrier:80 battleship:60 base:100 town:200 city:400 artillery:10 aaa:10 engineer:6 mine:1 mineship:6
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: infantry:1 armor:1 fighter:1 bomber:1 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1 nuclear bomb:1 base:1 town:1 city:1 radar:1 artillery:1 aaa:1 engineer:1 mine:1 mineship:1
Consumption per fire: fighter:1 destroyer:1 submarine:1 battleship:1 artillery:1 aaa:1
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:3 armor:-:3 fighter:-:0 bomber:-:0 destroyer:0:0 submarine:0:0 troop transport:0:0 carrier:0:0 battleship:0:0 base:0:6 town:1:12 city:1:12 artillery:0:3 aaa:0:3 engineer:1:3 mine:-:1 mineship:0:0
Initial unit quantities at game start:mine:0
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).