Manpower



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Base production: The American Mainland:3 Military Aid:3 Damaged City:1 City:1

Base consumption: (none)

Storage: Ruins:300 Levelled City:300 Heavily Damaged City:300 Damaged City:300 City:300 Levelled Major City:300 Heavily Damaged Major City:300 Damaged Major City:300 Major City:300 Levelled Aerospace Facility:300 Heavily Damaged Aerospace Facility:300 Damaged Aerospace Facility:300 Aerospace Facility:300 Levelled Industrial Center:300 Heavily Damaged Industrial Center:300 Damaged Industrial Center:300 Industrial Center:300

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: Corps (G):4 Army (G):7 Levelled City:20 Understrength Corps (G):2 Understrength Corps (R):2 Corps (R):2 Understrength Corps (V):2 Corps (V):2 Understrength Corps (C):2 Corps (C):2 Understrength Corps (E):2 Corps (E):2 Understrength Army:3 Understrength Army (R):3 Army (R):3 Understrength Army (V):3 Army (V):3 Understrength Army (C):3 Army (C):3 Understrength Army (E):3 Army (E):3

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
The American Mainland:0:0 Military Aid:0:0 Ruins:0:0 Levelled City:0:0 Heavily Damaged City:0:0 Damaged City:0:0 City:0:0 Levelled Major City:0:0 Heavily Damaged Major City:0:0 Damaged Major City:0:0 Major City:0:0 Levelled Aerospace Facility:0:0 Heavily Damaged Aerospace Facility:0:0 Damaged Aerospace Facility:0:0 Aerospace Facility:0:0 Levelled Industrial Center:0:0 Heavily Damaged Industrial Center:0:0 Damaged Industrial Center:0:0 Industrial Center:0:0

Initial unit quantities at game start:Ruins:0 Levelled City:0 Heavily Damaged City:0 Damaged City:0 City:0 Levelled Major City:0 Heavily Damaged Major City:0 Damaged Major City:0 Major City:0 Levelled Aerospace Facility:0 Heavily Damaged Aerospace Facility:0 Damaged Aerospace Facility:0 Aerospace Facility:0 Levelled Industrial Center:0 Heavily Damaged Industrial Center:0 Damaged Industrial Center:0 Industrial Center:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).