mound
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----- a secondary home -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 20.
Vanishes if in: true by default, false for bare, grass.
Generic capacity for units is 8.
Relative sizes of occupants: 1 by default, 99 for web, mound, nest.
Construction:
ACP to create: 1 by default, 0 for queen, web, mound, nest.
ACP to build: 1 by default, 0 for queen, web, mound, nest.
Can build at own location.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 20% by default, 0% vs web, mound, nest.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs sting.
Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
mobility (none)
sting (none)
Can auto-repair lost HP of other units: 0 by default, 1 for mound.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).