mound



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----- a secondary home -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 20.
Vanishes if in: true by default, false for bare, grass.
Generic capacity for units is 8.
Relative sizes of occupants: 1 by default, 99 for web, mound, nest.

Construction:
ACP to create: 1 by default, 0 for queen, web, mound, nest.
ACP to build: 1 by default, 0 for queen, web, mound, nest.
Can build at own location.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 20% by default, 0% vs web, mound, nest.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs sting.

Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    mobility (none)
    sting (none)

Can auto-repair lost HP of other units: 0 by default, 1 for mound.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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