Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
3 smoothing passes
Lower percentiles: 0% by default, 10% for bare.
Upper percentiles: 15% by default, 100% for grass, 60% for bare.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 50% by default, 0% for bare, grass.
Upper percentiles: 100% by default, 80% for bare.
Terrain around edge is puddle.
Rivers: (not attempted)
Countries: (not attempted)
5 cells across, at least 24 cells apart
Minimum terrain in each country: 0 by default, 3 for bare.
Start with: 0 by default, 1 for nest.
Independents nearby: 0 by default, 3 for mound.
Favored terrain:
mound: 0% by default, 100% for bare, 50% for grass.
nest: 0% by default, 100% for bare.
Independent units: (not attempted)
Chance of independent mound: 1% by default, 0% in puddle.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
4 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).