Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        3 smoothing passes
        Lower percentiles: 0% by default, 10% for bare.
        Upper percentiles: 15% by default, 100% for grass, 60% for bare.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 50% by default, 0% for bare, grass.
        Upper percentiles: 100% by default, 80% for bare.
    Terrain around edge is puddle.

Rivers: (not attempted)

Countries: (not attempted)
    5 cells across, at least 24 cells apart
    Minimum terrain in each country: 0 by default, 3 for bare.
    Start with: 0 by default, 1 for nest.
    Independents nearby: 0 by default, 3 for mound.
    Favored terrain:
        mound: 0% by default, 100% for bare, 50% for grass.
        nest: 0% by default, 100% for bare.

Independent units: (not attempted)
    Chance of independent mound: 1% by default, 0% in puddle.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

4 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).