food
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----- everybody needs food to survive -----
Base production: peltast:1 hoplite:1 archer:1 cavalry:1 polis:5 metropolis:20
Base consumption: peltast:1 hoplite:1 archer:1 cavalry:1 polis:5 metropolis:20
Storage: peltast:2 hoplite:2 archer:2 cavalry:2 trireme:100 fortifications:50 polis:50 metropolis:200
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
peltast:1:3 hoplite:1:3 archer:1:3 cavalry:1:3 trireme:1:3 fortifications:3:3 polis:3:3 metropolis:3:3
Initial unit quantities at game start:polis:30 metropolis:120
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).