Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 40, height 500
        1 smoothing passes
        Lower percentiles: 70% by default, 0% for sea, river, 90% for mountains.
        Upper percentiles: 90% by default, 70% for sea, 100% for mountains, 0% for river.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 80% for forest, 20% for plains.
        Upper percentiles: 100% by default, 80% for plains, 20% for desert, 0% for river.
    Terrain around edge is sea.

Rivers: (not attempted)

Countries: (not attempted)
    Minimum terrain in each country: 0 by default, 1 for sea, plains.
    Start with: 0 by default, 1 for hoplite, trireme, metropolis.
    Independents nearby: 0 by default, 3 for polis.
    Favored terrain:
        hoplite: 100% by default, 0% for sea.
        trireme: 100% for all terrain types.
        polis: 100% by default, 0% for sea.
        metropolis: 100% by default, 0% for sea.

Independent units: (not attempted)
    Chance of independent polis: 0% by default, 10% in plains, 5% in forest, 2.50% in desert.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

29 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).