minefield(b)



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Side Attributes:
    None.

Actions and Action Points (ACP):
    Does not act.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 4 into clear.
    Gets up to 4 free MP if needed to finish a move.

Hit Points (HP): 1.
Vanishes if in: false by default, true for sea.
Generic capacity for units is 1.
Relative sizes of occupants: 100 by default, 1 for infantry brigade, garrison, motorized brigade, armored brigade.
Maximum number of occupants: 99 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can never see other units.

Material Handling:
    supply-b (none)
    supply-a (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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