supply-a



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----- Axis supply -----



Base production: supply source(a):50

Base consumption: infantry regiment:1 infantry division:1 motorized division:1 recon:1 light division:1 armored division:1

Storage: infantry regiment:7 infantry division:7 motorized division:7 recon:7 light division:7 armored division:7 supply source(a):999 large-town:70

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry regiment:0:30 infantry division:0:30 motorized division:0:30 recon:0:30 light division:0:30 armored division:0:30 supply source(a):30:0 large-town:30:30

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).