supply-a
Up: Table of Contents Previous: Material Next: Game Concepts
----- Axis supply -----
Base production: supply source(a):50
Base consumption: infantry regiment:1 infantry division:1 motorized division:1 recon:1 light division:1 armored division:1
Storage: infantry regiment:7 infantry division:7 motorized division:7 recon:7 light division:7 armored division:7 supply source(a):999 large-town:70
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry regiment:0:30 infantry division:0:30 motorized division:0:30 recon:0:30 light division:0:30 armored division:0:30 supply source(a):30:0 large-town:30:30
Initial unit quantities at game start:(none)
Up: Table of Contents Previous: Material Next: Game Concepts
File produced by Xcscribe for Xconq version 7.5pre (July 2004).