Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 200, height 500
        4 smoothing passes
        Lower percentiles: 0% for all terrain types.
        Upper percentiles: 100% for all terrain types.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 90% for nebula.
        Upper percentiles: 90% by default, 100% for nebula.
    Terrain around edge is vacuum.

Rivers: (not attempted)

Countries: (not attempted)
    7 cells across, at least 20 cells apart, and at most 100 cells apart
    Minimum terrain in each country: 6 by default, 0 for nebula.
    Start with: 2 for transport, battlecruiser, planet, 4 for stormtrooper, 3 for light cruiser, moon, 1 for dreadnought, starbase, 5 for SF-1 fighter.
    Favored terrain:
        stormtrooper: 0% for all terrain types.
        SF-1 fighter: 100% for all terrain types.
        transport: 100% for all terrain types.
        light cruiser: 100% for all terrain types.
        battlecruiser: 100% for all terrain types.
        dreadnought: 100% for all terrain types.
        starbase: 100% for all terrain types.
        moon: 100% for all terrain types.
        planet: 100% for all terrain types.

Independent units: (not attempted)
    Chance of independent moon: 0.60% in all terrain types.
    Chance of independent planet: 0.40% in all terrain types.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

20 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).