Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 200, height 500
4 smoothing passes
Lower percentiles: 0% for all terrain types.
Upper percentiles: 100% for all terrain types.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 90% for nebula.
Upper percentiles: 90% by default, 100% for nebula.
Terrain around edge is vacuum.
Rivers: (not attempted)
Countries: (not attempted)
7 cells across, at least 20 cells apart, and at most 100 cells apart
Minimum terrain in each country: 6 by default, 0 for nebula.
Start with: 2 for transport, battlecruiser, planet, 4 for stormtrooper, 3 for light cruiser, moon, 1 for dreadnought, starbase, 5 for SF-1 fighter.
Favored terrain:
stormtrooper: 0% for all terrain types.
SF-1 fighter: 100% for all terrain types.
transport: 100% for all terrain types.
light cruiser: 100% for all terrain types.
battlecruiser: 100% for all terrain types.
dreadnought: 100% for all terrain types.
starbase: 100% for all terrain types.
moon: 100% for all terrain types.
planet: 100% for all terrain types.
Independent units: (not attempted)
Chance of independent moon: 0.60% in all terrain types.
Chance of independent planet: 0.40% in all terrain types.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
20 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).