Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 50, height 500
1 smoothing passes
Lower percentiles: 0% by default, 98% for blackhole.
Upper percentiles: 98% by default, 100% for blackhole.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 90% for nebula.
Upper percentiles: 100% by default, 90% for vacuum.
Terrain around edge is vacuum.
Rivers: (not attempted)
Countries: (not attempted)
7 cells across, at least 20 cells apart, and at most 100 cells apart
Minimum terrain in each country: 6 by default, 0 for nebula, blackhole.
Start with: 2 for transport, light cruiser, battlecruiser, planet, 1 for dreadnought, death star, 0 for photon torpedo, 5 for SF-1 fighter, 4 for storm-trooper, 3 for moon.
Favored terrain:
storm-trooper: 0% for all terrain types.
SF-1 fighter: 0% for all terrain types.
transport: 100% by default, 0% for nebula, blackhole.
light cruiser: 100% by default, 0% for nebula, blackhole.
battlecruiser: 100% by default, 0% for nebula, blackhole.
dreadnought: 100% by default, 0% for nebula, blackhole.
death star: 70% by default, 30% for nebula, 0% for blackhole.
moon: 50% by default, 0% for blackhole.
planet: 85% by default, 15% for nebula, 0% for blackhole.
Independent units: (not attempted)
Chance of independent moon: 0.40% by default, 0% in nebula, blackhole.
Chance of independent planet: 0.20% by default, 0% in nebula, blackhole.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
19 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).