base
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----- airstrip + port but no production -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Does not act.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 10.
Generic capacity for units is 8.
Relative sizes of occupants: 1 by default, 99 for base, town, city.
Construction points (CP): 3.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
fuel, 10 basic production, 500 storage (500 at start of game), 1 basic consumption, 1 (ammo) consumed per attack, receive from up to 1 cells away, send up to 1 cells away
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).