rocket
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----- missile that can kill most units and hit cities -----
Point Value: 1
Notes:
Rocket. Actually a remotely guided missile, which does a lot of damage
to its target but vaporizes itself in the process. One rocket is
enough to take out most units--it's not quite enough by itself
to down a mother ship. Three rockets together are sufficient to pound
a town back to a base. Only occasionally will a rocket miss its target.
Besides stomping cities, they're useful for eliminating enemy groundcars
and Defenders just before an invasion. Since rockets are easily
shot down if spied in mid-flight, it's sensible to launch them from
attack subs near their targets. [Because of the way Xconq works,
messages about rockets don't always make sense.]
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 10 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 into all terrain types.
Hit Points (HP): 1.
Construction points (CP): 8.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 99% by default, 90% vs constructor, mothership, 70% vs transport-sub, attack-sub, 100% vs rocket, 80% vs defender, 60% vs saucer.
Damage is 4 by default, 10 vs base, town, city.
Ammo needed to hit unit: 1 vs all material types.
Other Actions:
Can be disbanded (1 ACP).
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
fuel, 30 storage (30 at start of game), 1 basic consumption, 1 consumed per move, 1 (ammo) consumed per attack, receive from up to 1 cells away
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).