constructor



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----- builds bases anywhere -----

Point Value: 1

Notes:
Constructor. An automated airborn factory that can build a base from on-site materials in only one turn. It can build a base anywhere, even on water or ice. That means, for instance, that you can build bridges between islands for ground units. The constructor is the only way to produce the sophisticated equipment needed for a twenty-second century base (you don't know how hard it is to refuel those saucers :-). But it's vulnerable to attack, especially from saucers.

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 3 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into all terrain types.

Hit Points (HP): 2.
Construction points (CP): 10.

Construction:
ACP to create: 0 by default, 1 for base.
ACP to build: 0 by default, 1 for base.
Can build at own location.
ACP to toolup: 0 by default, 1 for base.
    TP/toolup action: 1 for all unit types.
    TP to build: 0 by default, 1 for base.
    TP max: 0 by default, 1 for base.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs transport-sub, attack-sub, base, town, city, 20% vs hovercar, groundcar, constructor, 10% vs saucer, mothership, 100% vs rocket, 5% vs defender.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 1 vs all material types.

Other Actions:
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    fuel, 30 storage (30 at start of game), 1 basic consumption, 1 consumed per move, 1 (ammo) consumed per attack, receive from up to 1 cells away


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).