fuel



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----- used for both movement and combat -----



Base production: base:10 town:10 city:10

Base consumption: hovercar:1 groundcar:1 saucer:1 defender:1 constructor:1 mothership:1 transport-sub:1 attack-sub:1 rocket:1 base:1 town:1 city:1

Storage: hovercar:30 groundcar:40 saucer:16 defender:16 constructor:30 mothership:40 transport-sub:200 attack-sub:150 rocket:30 base:500 town:1000 city:2000

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: hovercar:1 groundcar:1 saucer:1 defender:1 constructor:1 mothership:1 transport-sub:1 attack-sub:1 rocket:1

Consumption per attack: hovercar:1 groundcar:1 saucer:1 defender:1 constructor:1 mothership:1 transport-sub:1 attack-sub:1 rocket:1 base:1 town:1 city:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
hovercar:-:1 groundcar:-:1 saucer:-:1 defender:-:1 constructor:-:1 mothership:-:1 transport-sub:-:1 attack-sub:-:1 rocket:-:1 base:1:1 town:1:1 city:1:1

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).