Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 0% by default, 90% for mountains, 70% for countryside, 30% for swamp, 20% for forest.
        Upper percentiles: 0% for river, barrier, pass, 90% for countryside, forest, 20% for sea, 100% for mountains, 31% for swamp.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 50% for countryside, swamp.
        Upper percentiles: 100% by default, 0% for river, barrier, pass.
    Terrain around edge is mountains.

Rivers: (not attempted)

Countries: (not attempted)
    Start with: 1 for all unit types.
    Favored terrain:
        army: 0% by default, 100% for countryside.
        general: 0% by default, 100% for countryside.
        marshal: 0% by default, 100% for countryside.
        prince: 0% by default, 100% for countryside.
        king: 0% by default, 100% for countryside.
        depot: 0% by default, 100% for countryside.
        town: 0% by default, 100% for countryside.
        fortress: 0% by default, 100% for countryside.

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

8 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).