ammo



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----- small stuff -----



Base production: (none)

Base consumption: (none)

Storage: fighter:2 dive bomber:2 torpedo bomber:2 destroyer:500 submarine:500 escort carrier:500 light cruiser:500 heavy cruiser:500 carrier:500 battleship:500 base:1000

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: fighter:1 dive bomber:1 torpedo bomber:1 PBY:1 escort carrier:1 carrier:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
fighter:0:0 dive bomber:0:0 torpedo bomber:0:0 destroyer:0:0 submarine:0:0 escort carrier:0:0 light cruiser:0:0 heavy cruiser:0:0 carrier:0:0 battleship:0:0 base:0:0

Initial unit quantities at game start:(none)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).