Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 0% by default, 98% for island, 96% for atoll.
Upper percentiles: 96% by default, 100% for island, 98% for atoll.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% for all terrain types.
Upper percentiles: 100% for all terrain types.
Terrain around edge is sea.
Rivers: (not attempted)
Countries: (not attempted)
9 cells across, at least 30 cells apart, and at most 32 cells apart
Start with: 2 for submarine, light cruiser, heavy cruiser, carrier, battleship, 12 for fighter, dive bomber, 6 for PBY, destroyer, 10 for torpedo bomber, 4 for escort carrier, 1 for base.
Favored terrain:
fighter: 0% for all terrain types.
dive bomber: 0% for all terrain types.
torpedo bomber: 0% for all terrain types.
PBY: 0% for all terrain types.
destroyer: 100% by default, 0% for atoll, island.
submarine: 100% by default, 0% for atoll, island.
escort carrier: 100% by default, 0% for atoll, island.
light cruiser: 100% by default, 0% for atoll, island.
heavy cruiser: 100% by default, 0% for atoll, island.
carrier: 100% by default, 0% for atoll, island.
battleship: 100% by default, 0% for atoll, island.
base: 100% by default, 0% for sea.
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
2 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).