Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 0% by default, 98% for island, 96% for atoll.
        Upper percentiles: 96% by default, 100% for island, 98% for atoll.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% for all terrain types.
        Upper percentiles: 100% for all terrain types.
    Terrain around edge is sea.

Rivers: (not attempted)

Countries: (not attempted)
    9 cells across, at least 30 cells apart, and at most 32 cells apart
    Start with: 2 for submarine, light cruiser, heavy cruiser, carrier, battleship, 12 for fighter, dive bomber, 6 for PBY, destroyer, 10 for torpedo bomber, 4 for escort carrier, 1 for base.
    Favored terrain:
        fighter: 0% for all terrain types.
        dive bomber: 0% for all terrain types.
        torpedo bomber: 0% for all terrain types.
        PBY: 0% for all terrain types.
        destroyer: 100% by default, 0% for atoll, island.
        submarine: 100% by default, 0% for atoll, island.
        escort carrier: 100% by default, 0% for atoll, island.
        light cruiser: 100% by default, 0% for atoll, island.
        heavy cruiser: 100% by default, 0% for atoll, island.
        carrier: 100% by default, 0% for atoll, island.
        battleship: 100% by default, 0% for atoll, island.
        base: 100% by default, 0% for sea.

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)

2 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).