metal



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----- steel, metal, manufacturing capacity for armour and weapons -----



Base production: priest:2 serfs:4 castle:2 tower:1 village:4 town:8 city:16 ring of regeneration:1

Base consumption: (none)

Storage: wizard:6 light infantry:10 barbarian:6 heavy infantry:12 paladin:6 longbowmen:6 priest:6 serfs:6 dragon:6 undead:4 cavalry:20 wagon:6 flying carpet:2 cloudkeep:10 sailing ship:30 galley:15 wall:6 castle:30 tower:20 camp:25 temple:20 village:15 town:30 city:60 ring of regeneration:10

Consumption percentage as occupant: wizard:1 light infantry:1 barbarian:1 heavy infantry:1 paladin:1 longbowmen:1 priest:1 serfs:1 dragon:1 undead:1 cavalry:1 Armageddon spell:0 lightning:0 fireball:0 mass charm:0 wizard eye:0 wagon:1 flying carpet:1 cloudkeep:1 sailing ship:0 galley:0 wall:1 castle:1 tower:1 camp:1 temple:1 village:1 town:1 city:1 ring of regeneration:0 crystal ball:0 ring of protection:0 everfull plate:0 amulet of power:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: cloudkeep:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: light infantry:3 heavy infantry:15 paladin:15 wagon:5 sailing ship:40 galley:25 wall:20 castle:80 tower:20 camp:3 village:45 town:60 city:120


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
wizard:0:1 light infantry:0:1 barbarian:0:1 heavy infantry:0:1 paladin:0:1 longbowmen:0:1 priest:0:1 serfs:1:1 dragon:0:1 undead:0:1 cavalry:0:1 wagon:0:1 flying carpet:0:1 cloudkeep:1:1 sailing ship:0:1 galley:0:1 wall:1:1 castle:1:1 tower:1:1 camp:1:1 temple:1:1 village:2:2 town:2:2 city:2:2 ring of regeneration:0:0

Initial unit quantities at game start:wizard:0 light infantry:0 barbarian:0 heavy infantry:0 paladin:0 longbowmen:0 priest:0 serfs:0 dragon:0 undead:0 cavalry:0 wagon:0 flying carpet:0 cloudkeep:0 sailing ship:0 galley:0 wall:0 castle:0 tower:0 camp:0 temple:0 village:0 town:0 city:0 ring of regeneration:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).