food



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----- foodstuffs: an army marches on its stomach! -----



Base production: wizard:1 light infantry:2 barbarian:4 heavy infantry:2 paladin:3 longbowmen:6 priest:4 serfs:10 cloudkeep:3 castle:2 tower:1 camp:3 temple:6 village:8 town:12 city:16 ring of regeneration:1 everfull plate:6

Base consumption: wizard:1 light infantry:2 barbarian:1 heavy infantry:2 paladin:1 longbowmen:1 priest:1 serfs:1 dragon:2 cavalry:2 wagon:2 cloudkeep:1 sailing ship:1 galley:1

Storage: wizard:10 light infantry:16 barbarian:16 heavy infantry:16 paladin:12 longbowmen:16 priest:10 serfs:10 dragon:200 cavalry:50 wagon:150 cloudkeep:50 sailing ship:100 galley:50 wall:20 castle:200 tower:100 camp:100 temple:100 village:150 town:300 city:600 ring of regeneration:10 everfull plate:10

Consumption percentage as occupant: wizard:1 light infantry:1 barbarian:1 heavy infantry:1 paladin:1 longbowmen:1 priest:1 serfs:1 dragon:1 undead:1 cavalry:1 Armageddon spell:0 lightning:0 fireball:0 mass charm:0 wizard eye:0 wagon:1 flying carpet:1 cloudkeep:1 sailing ship:0 galley:0 wall:1 castle:1 tower:1 camp:1 temple:1 village:1 town:1 city:1 ring of regeneration:0 crystal ball:0 ring of protection:0 everfull plate:0 amulet of power:0

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: wizard:1 light infantry:1 barbarian:1 heavy infantry:1 paladin:1 longbowmen:1 priest:1 serfs:4 dragon:1 cavalry:1 wagon:1 galley:1

Consumption per attack: dragon:-5

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
wizard:0:1 light infantry:0:1 barbarian:0:1 heavy infantry:0:1 paladin:0:1 longbowmen:0:1 priest:0:1 serfs:1:1 dragon:0:1 cavalry:0:1 wagon:2:1 cloudkeep:1:1 sailing ship:0:1 galley:0:1 wall:1:1 castle:1:1 tower:1:1 camp:1:1 temple:1:1 village:2:2 town:2:2 city:2:2 ring of regeneration:0:0 everfull plate:0:0

Initial unit quantities at game start:wizard:0 light infantry:0 barbarian:0 heavy infantry:0 paladin:0 longbowmen:0 priest:0 serfs:0 dragon:0 cavalry:0 wagon:0 cloudkeep:0 sailing ship:0 galley:0 wall:0 castle:0 tower:0 camp:0 temple:0 village:0 town:0 city:0 ring of regeneration:0 everfull plate:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).